Aug 16, 2005, 02:29 PM // 14:29
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#41
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Blue Island (think Chicago)
Profession: Me/N
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Quote:
Maybe no one else has this problem, but I have been thwarted multipel times by a single Mursaat boss. Demitrios is simply invincible; focus fire from two eles and four warriors doesnt even scratch him. It is ridiculous that you have to go through an entire mission just to get close to the end and then die because you meet a single boss.
Please ArenaNet, take the thing out of Thunderhead. It makes an already difficult mission even more annoying.
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There was actually a petition a while back asking for groups of mobs with 3 monks.
I sort of like that idea better myself. This game has so much room for flexible builds and intelligent strategy. Sadly, you really only get to romp with that in PvP. Sure, sometimes I'll try and get fiddle with solo builds or doing something fun like taking all necro groups out in PvE, but I'd personally like to see more bosses like demitros that require some planning ahead of time. That way before a mission the group will have to plan things out rather than: "Okay, can someone take diversion?" "gogogogo" "I'm a prot monk, hey XXXX are you a healing monk?" "gogogogog".
Although I'll grant you, as this game is marketed towards casual players, those mobs could be saved for optional explorable areas. I can only hope that sorrow's furnace and greneth's footprint will be zones with nothing but monks
-Diomedes
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Aug 16, 2005, 02:36 PM // 14:36
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#42
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Krytan Explorer
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Maelstrom.
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Aug 16, 2005, 02:41 PM // 14:41
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#43
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Frost Gate Guardian
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diversion -.-
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Aug 16, 2005, 02:42 PM // 14:42
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#44
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Frost Gate Guardian
Join Date: Jul 2005
Location: US
Profession: W/Mo
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Doomlord, maybe it was your tactic that was lacking. Demitrios does not output much damage. How did he kill your entire team? I am guessing that you guys try to focus on him instead of the other foes in the area which will get you killed quickly. Once he comes in engage him to keep him away from the king. Then just attacking everything else on the screen first clearing out all foes until he is left. My brother and I have killed him twice with henchies only. Once with War & Ran the other was Elem & Mes. If you want I can run through this mission with you, me, and the henchies and can get it finished with little problems. My IGN is Highlord Christophe. I am usually on 6-10PM (CST).
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Aug 16, 2005, 02:46 PM // 14:46
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#45
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Banned
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bring 2 rangers. have them alternate their choking gas and fire a concussion shot as soon as choking gas runs out. Then bring a shutdown mesmer and simply stop him from casting. He's actually quite easy if you get out of the warrior/mo/ele mentality of the game.
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Aug 16, 2005, 03:10 PM // 15:10
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#46
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Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
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You can't overpower the boss with warriors and elementals, you need to use rangers and mesmers like everyone has been saying.
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Aug 16, 2005, 03:22 PM // 15:22
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#47
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Blue Island (think Chicago)
Profession: Me/N
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Quote:
Sure a more balanced party with mesmers, and necros (ahah... necros with shivers and cold damage .... my warrior got cold damage weapon, so any necro is welcome just give it a try and have fun! )
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Sorry to be a bit OT, but as a question to any necro who has tried this, do you have huge energy management issues with this skill?
-Diomedes
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Aug 16, 2005, 03:25 PM // 15:25
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#48
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Jungle Guide
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
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Conjure Phantasm-> Phantom Pain-> Shatter Delusions->Phantom Pain->Shatter Delusions ....
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Aug 16, 2005, 05:18 PM // 17:18
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#49
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Frost Gate Guardian
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Quote:
Originally Posted by Doomlord_Slayermann
Demitrios is simply invincible; focus fire from two eles and four warriors doesnt even scratch him.
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rofl
That is the perfect example of how stereotypes ruin the game.
Someone with a "Warrior+Ele+Monk[i assume]" group complaining about a mob being to strong.
There are dozends of skills to shut a mob down, and you (mostly) would only need one if it in a group of 8 players to defeat that boss...
Ok then, one of your groups wasnt prepared for it.
But now you know for the next time. SO perhaps of instantly jumping into the mission you could spent 30 seconds to organize the skills your teammates will take...
Crying for "NERF" because you are to incompetent too manage a mob, and because you seem to be unable to even think about changing your strategies ruins the game for others!
Last edited by Therlun; Aug 16, 2005 at 05:51 PM // 17:51..
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Aug 16, 2005, 05:22 PM // 17:22
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#50
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Krytan Explorer
Join Date: Jul 2005
Profession: Mo/Me
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Quote:
Originally Posted by Doomlord_Slayermann
Demitrios is simply invincible; focus fire from two eles and four warriors doesnt even scratch him. It is ridiculous that you have to go through an entire mission just to get close to the end and then die because you meet a single boss.
Please ArenaNet, take the thing out of Thunderhead. It makes an already difficult mission even more annoying.
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... I wonder how everyone else killed this invincible boss...
every skill in GW has at least one other skill to counter it. You have 2 ele, 2 monks and probably 4 w/mo's? you are only using a very limited skills from half of the GW professions. get a necro, get a mesmer, get a ranger and you are good to go.
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Aug 16, 2005, 05:22 PM // 17:22
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#51
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Krytan Explorer
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/not signed He's called Demitrios the Enduring for a reason. In fact, I'd like to see more of his kind sprinkled about Tyria.
Also, if he was giving you a problem good luck with Ring of Fire and Abaddon's Mouth. You get to do it again.
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Aug 16, 2005, 05:41 PM // 17:41
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#52
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Lion's Arch Merchant
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Quote:
Originally Posted by Diomedes
There was actually a petition a while back asking for groups of mobs with 3 monks.
I sort of like that idea better myself. This game has so much room for flexible builds and intelligent strategy. Sadly, you really only get to romp with that in PvP. Sure, sometimes I'll try and get fiddle with solo builds or doing something fun like taking all necro groups out in PvE, but I'd personally like to see more bosses like demitros that require some planning ahead of time. That way before a mission the group will have to plan things out rather than: "Okay, can someone take diversion?" "gogogogo" "I'm a prot monk, hey XXXX are you a healing monk?" "gogogogog".
Although I'll grant you, as this game is marketed towards casual players, those mobs could be saved for optional explorable areas. I can only hope that sorrow's furnace and greneth's footprint will be zones with nothing but monks
-Diomedes
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The problem with that would be that it could seriously become impossible with a standard "balanced" (aka unbalanced) PuG that usually does terrible in tombs. Three mursaat monk bosses, one banished dream rider (give it enchant removal), 2 aatxe, 2 of those lightning ele mobs in uw. Although, it would be nice if everyone that made unbalanced groups was sent to an arena with this other unbalanced group whenever they hit enter mission
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Aug 16, 2005, 05:48 PM // 17:48
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#53
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Lion's Arch Merchant
Join Date: May 2005
Location: Texas
Guild: UGLY
Profession: Me/N
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You don't even need a mesmer. There are plenty of Warrior and Ele intrupts out there(my W/mo has three on him, two knock downs and 1 interupt). Though the bag o interupts a mesmer represents is good to have along none the less.
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Aug 16, 2005, 06:20 PM // 18:20
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#54
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Krytan Explorer
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He's not really that hard to beat you just have to realize that he's the last guy to attack. Keep one of any class on him and keep him out of range of any other enemy and he's neutralized. When every other enemy is dead then try to kill him but don't use a lot of energy. If you kill everyone but him then it's time to kill him.
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Aug 16, 2005, 06:26 PM // 18:26
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#55
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Banned
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QQ QQ QQ
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Aug 16, 2005, 06:27 PM // 18:27
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#56
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Desert Nomad
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I agree things need to be harder not easier. Put more disenchants on Boss Mobs for sure and Disenchants all over UW/FOW. heh The dwarf sages and Howlers are some of the best challenge in the game because they use disenchants, add disenchants to Griffons and Trolls too hehe (ducking from the flames).
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Aug 16, 2005, 06:37 PM // 18:37
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#57
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Krytan Explorer
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I think they should put bosses of these type in more places in the game. It's about time they made something that direct damage cannot kill easily. It's funny how alot of people actually think, "He doesn't use enchantments, therefore a mesmer is useless". The stereotypical newbie Warrior/Mo way of thought... thinking that Mesmer's only purpose is to remove Mending.
Personally, I think they didn't make mobs use spells enough. They should make hybrid bosses, like Warrior/Monks with mending or maybe even pure caster mobs. The reason why the "Holy Trinity" is so popular is that they can get through almost everything with just pure damage output and pure healing with no interrupts, condition removals, hex removals, etc. They should make areas where such abilities are essential.
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Aug 16, 2005, 06:43 PM // 18:43
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#58
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Doctor of Philosophy
Join Date: May 2005
Location: Pacific Northwest
Guild: Team Love [kiSu] www.teamlove.us
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I had this guy once and he seemed less of a problem than the Perfect Armor was. But you also get random bosses, so just keep plugging away until you either figure him out or you don't get him . . .
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Aug 16, 2005, 07:25 PM // 19:25
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#59
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Lion's Arch Merchant
Join Date: May 2005
Location: Netherlands
Guild: Silhouette Stars [sil]
Profession: Mo/N
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Yes, let's remove even the slightest bit of challenge left in PvE.
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Aug 16, 2005, 07:49 PM // 19:49
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#60
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Jungle Guide
Join Date: Jul 2005
Location: Chicago IL
Guild: Dark Phoenix Risin [DPR]
Profession: W/P
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Quote:
Originally Posted by borkbork
I have this strange feeling your mesmer was one of those 'omfgbbqwtf' DOT ones.
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So do I. So screw the petition. Right now I am going to go start a new thread to try to get an ideal team together. I did beat the guy once, it's just that a lvl 28 who spams healing spells over and over again is really annoying.
You all need to realize that there is a difference between cheap and impossible.
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